In the Bone Roll entry, add 180 to the number there. Select the Right Thing (Hip).ģ: Go into Edit Mode. If I edit the rig and change the Right Wing bone rolls to X + 180 (where X is whatever the bone roll is when I start), then mirror pasting works correctly - raising the Left Wing raises the Right Wing, and vice versa.Ģ: Go into Pose Mode. However, rotating clockwise on the left side causes it to go DOWN, not UP. If I rotate the native Left Wing counter-clockwise from the front (raise the wing), and mirror-paste it to the Right Wing, it usually rotates clockwise, to mirror the Left Wing. Let’s say I move the Right Wing bones to the left side of the rig, in front of the Left Wing, so now i have a Front Wing and a Rear Wing. Let’s say I have a Left Wing and a Right Wing. UPDATE 2012.21: Gaia explained that Bone Roll only exists in Blender, and cannot be imported into SL.Ĭan you change a right-side limb to a left-side limb, having it use its in-world animations properly, by changing its bone roll by 180 degrees so animations on it are applied backwards?
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